Are the boundaries between our Reality, Augmented Reality and Virtual Reality defined?

Nowadays it seems that hiking a grueling trail, fast fashion and medical (training) procedures have shifted into Augmented Reality (AR) or Virtual Reality (VR). AR and VR have been rapidly immersed into our everyday lives, becoming the foundation for future generation's education, training, gaming, design discovery travel and attire. So, does the point come where we ask ourselves how much actual real-life reality do we really need, or are we prepared to trade-off?

Has this direction benefited society or sheltered the serial users to a ‘digital life experience’?

How much trust are you ready to place in digital training over real experience?  

Do you feel comfortable knowing your pilot has only flown virtual hours? What if your brain surgeon had completed the life altering procedure you are about to receive with 90% success rate, but only in Virtual Reality? AR and VR tools are providing interactive and engaging learning options to support skills acquisition and knowledge transfer, and we are putting our trust into these ‘not-so-real-alities’.

For example, the University of Newcastle has developed a VR tool called Road to Birth for midwifery students. A digital headset takes users on a 3D journey through pregnancy depicting a life-size female figure in front of them, whose gestation can be explored and observed. 

Another example is SIMTICS, which provides online simulations of over 120 clinical procedures to enable clinicians to practice their techniques, including sonography, radiography and ultrasounds. (Austrade, Digital Health May 2019) 


As the boundaries between reality, augmented reality and virtual reality start to shrink, the very definition of 'trust' may need to be redefined.

Construction, Logistics, order picking, manufacturing, maintenance, and health & safety are other industries to experience the real time ‘digital experience’, operational efficiencies and problem solving. VR is a technology that is changing the construction industry by solving old problems. Virtual reality is the next level in 3D modeling. This software changed the game by making it possible not only to create a detailed, accurate model more quickly and cheaply. VR takes it to a new level by making it possible for people to immerse themselves in the project as though they were actually there and interact with the environment exactly as if engaging in a walk-through. By improving scalability, streamlining collaboration, and upgrading the customer experience, VR helps construction companies tackle old and new problems to create a more profitable and satisfying construction experience. (3 Ways Virtual Reality in Construction is Shaping the Industry, SARAH SHARIFI, Aug 24, 2018).

Enjoyment, the Experience or Addiction.

The rate of adoption has spread like wildfire, I believe the reason AR and VR has and will continue to have such an impact on humans is because we enjoy all things visual. Add in surround sound, human track pad and a weapon, warfare gaming and the adrenaline that comes with it, you will have a society exposed to an alternate life, a digital life. 
 A study published in the scientific journal Nature in 1998 showed that playing video games releases the feel-good neurotransmitter dopamine. The amount of dopamine released while playing video games was similar to what is seen after intravenous injection of the stimulant drugs amphetamine or methylphenidate. (Game Theory: The Effects of Video Games on the Brain, Petrual, A. July 2014). 

The cognitive, emotional, and sensory experience has the consumer participation at all-time high, according to Businessofapps.com, apps such as Pokémon Go had up to 25+ million daily users, encouraging them to visit public landmarks seeking virtual loot even collectible characters they were trying to capture through each phones location tracking and camera..

What is next? 100% distributed teams using AR headsets for business meetings, workshops, training and 360 planning? Headsets and skin-like full body suits delivering the harsh sting of being shot by an opposing player with a virtual paintball through sensory implementing/modified suits, during a free-for-all multiplayer match taking place in the streets of each capital City around the world?

How has the rate of adoption changed the world?

As of a 2019 report, it is forecast that over 23 million jobs will be enhanced by AR and VR technologies globally by 2030, an increase from the 800 thousand jobs that were enhanced by AR and VR in 2019. AR, VR, and mixed reality (MR) is often referred to as extended reality (XR), an emerging term used for all immersive technologies, (Allsop T. Feb 23rd, 2019).

It is forecast that virtual reality (VR) will boost gross domestic product (GDP) worldwide by $450 billion U.S. dollars by 2030, with the value added to the U.S economy is expected to be more than $150 billion U.S. dollars, while in China, the boost is set to approach 55 billion U.S. dollars (Statista, Allsop, T. Mar 17th, 2021).

Before companies invest time and resources acquiring customer and employee enhancing options, the leap from ordinary to leveraging ‘realities’ needs support, robotic process automation (RPA) looks to increase the efficiency and abilities of a company's process’ to aid in the jump to a new reality is met seamlessly. In partnership, I believe RPA and AR will save money for businesses by increasing productivity keeping them ahead of their competitors, compounding incredibly for the earlier adopters. It will speed up the end-to-end workflow, reduce strenuous labor and reduce if not eliminate the time consuming and repetitive tasks.

Being able to train your workforce at a faster rate regardless of their location is a huge advantage in itself. Training at a faster rate will result in employees becoming better at their jobs. While your workforce learn at a rapid rate, this will in turn lead to a more efficient, qualified and productive team. Pairing a culture like this with RPA and immersive AR and VR, in this writers opinion is ‘stacking the cards in your favour’ to providing your employees the tools they need to succeed.

Employees will become more engaged in their work, especially when the work is delivered in an automated and exciting, brand-new visual process. Changing the way employees operate and feel towards their jobs.

Extended Reality (XR).

RPA, AR, VR combined have introduced what seems the way of the future with education, training, marketing and labor-intensive jobs taking on the virtual and augmented enhancements to ensure safety, productivity and the bottom line – XR. 

Can you compare how a human brain makes decisions to say, a supercomputer?

Pretty sure the brain still leads.